About
During my time at the University of Wisconsin - Stout, I grew to love creating new experiences through game design for others to enjoy.
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My favorite aspect of working on games is the chance to collaborate with others. Different ideas coming together to form a single vision is something I find spectacular.
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I also had the opportunity to take on many different roles on many different projects during my time at Stout. These roles include, but are not limited to:
Scrum Master for a Senior Capstone project
Gameplay programmer
Level Designer in both 2D and 3D environments
Creating cinematic sequences
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I have thankfully also had the opportunity to work within both Unity and Unreal engine for different projects. This has allowed me to adapt to different engines and learn the advantages and disadvantages of each.
